Perfect Teatime

Perfect Teatime is a fun card game where you brew cups of tea with all sorts of wild ingredients! From the most normal mundane tea drink to eclectic potentially hazardous creations all is fair in this game. In this game, players will select tea leaves, cups, and an assortment of add-ons to brew the perfect cups of tea (and maybe poison each other a little along the way). Combine different tea leaf and cup cards to brew up effects that either buff you or debuff your opponents. At the end of each brewing round, players will present their tea creations and nominate them for certain predetermined categories ranging from “Sweetest” to “What you’d brew for your greatest enemy” and players will vote on which tea is the best for each category! Whoever gets the most points by brewing fitting teas will win. This is intended to be a lighthearted party game with the perfect blend of chaos, fun, and sabotage!

My Contributions

For this project, I utilized Figma to organize and streamline the design and production of our cards. As this game was produced in a 3-week design sprint, organization and management of our assets was crucial. My main contribution was through the creative design of the cards where I created the majority of the artwork and produced the physical cards. Beyond creative direction, I also contributed actively to game design by helping design what cards we would include for each type of card in our game as well as helping create fun cards that would contribute to the party game tone we wanted for our game. We had also received notes through playtests that we had too many card types and this proved to be confusing, I worked with the team actively to devise a trait and card type system to make our game clearer. Finally, I participated actively in our numerous playtests taking notes, testing out new mechanics, and working with the other designers to find fixes to the problems we ran into with our initial designs. For example, we devised a simple “trait” system where by combining certain ingredient types players can buff or debuff players adding to the fun and competitiveness of our game.

Screenshot of our organization on Figma

Prototype card backs I designed, this includes from left to right Tea Leaf cards, Tea Cups, and Add-ons

Examples of Win Conditions (left) and Add-on cards (right)

Examples of teacup cards with our traits system (indicated by the colored shapes at the bottom). Initially, we had a more complicated trait system based on the flavor types, however, this proved to be overcomplicated and took away from the accessibility we wanted the game to have. As a result, we simplified it to a simple color system of red, blue, and yellow colors on the cup and leaf cards. By combining one cup and one leaf when you make a drink(something every drink has) it would indicate what buff or debuff you could use for that round.

Recipe Book with trait system of buffs and debuffs! Full ruleset for game can be found on button below.

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